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- Path: sdcc12.ucsd.edu!sdcc13!ckaiser
- From: ckaiser@sdcc13.ucsd.edu (Po-Ching Lives!)
- Newsgroups: comp.sys.cbm
- Subject: Re: Activision's C= Pack...
- Date: 22 Jan 1996 15:55:54 GMT
- Organization: University of California, San Diego
- Message-ID: <4e0c2a$3rc@sdcc12.ucsd.edu>
- References: <4d2148$aaq@flood.xnet.com>
- NNTP-Posting-Host: sdcc13.ucsd.edu
-
- In <4d2148$aaq@flood.xnet.com> jcompton@flood.xnet.com (Jason Compton) writes:
-
- >It's interesting that nobody at Activision Legal remembered to credit
- >Escom AG instead of the now-defunct Commodore Electronics, Ltd. with the
- >"Commodore" trademark, but that's not what I'm interested in.
-
- Yeah, talk about credit where credit is due :-)
-
- >What I'm interested in is: How is the C= 64 Action Pack implemented? Is
- >there a central emulator and .d64 or equivalent files, or are they
- >recompiled versions all built around an emulator, or...?
-
- If it *were* a bunch of disk or snapshot images running off a
- central emulator, one wonders if somehow the programs could also be
- extracted to run on a real 64. However, I still can't find this
- thing! I found the Atari 2600 action pack (heh) but this one is not
- on any of the shelves at Computer City.
-
- Cameron Kaiser
- ckaiser@ucsd.edu
- visit the CWI home page at http://www.armory.com/~spectre/cwi.html
-
-